Apr 21, 2005, 04:17 AM // 04:17 | #1 |
Frost Gate Guardian
Join Date: Apr 2005
Location: San Francisco
Guild: The Silver Striders
Profession: Me/W
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Question about ranger spirits
I was playing around with a character builder and looking at the descriptions of skills.
I was wondering about spirits. For example Fertile season goes something like: create a spirit... for creatures within its range, every creature's maximum health and armor increases... and muddy terrain: create a spirit.. for creatures within its range, all creatures move 10% slower than normal... My question is, from the wording of the skills it appears that the spirits affect everyone within their range, friendly and unfriendly... however from a logical point of view, it would make sense that buffing spirits like fertile season affects only allies (why would i want to cast it if it also gives all enemy a health boost??) and debuffing spirits like muddy terrain affect only foes... I played a ranger during the last BWE but never actually used a spirit skill, so would be happy for a clarification from someone who used them or saw them in action |
Apr 21, 2005, 04:22 AM // 04:22 | #2 |
Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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Although i havent yet played a ranger yet, i have quested with many and i thought the spirit was mostly used to "Pull" and enemy away from a cluster of enemies so you dont stirr up the bee-hive.
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Apr 21, 2005, 04:25 AM // 04:25 | #3 |
Academy Page
Join Date: Apr 2005
Location: Vancouver, Canada
Profession: Mo/W
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Nature Rituals affect everything that moves and attacks, be it friend, foe, pet, plant or char. They do have a range, and anything outside of that range doesn't get the affect.
Now I have a question: what about undead minions? |
Apr 21, 2005, 04:29 AM // 04:29 | #4 | |
Frost Gate Guardian
Join Date: Mar 2005
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Quote:
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Apr 21, 2005, 04:42 AM // 04:42 | #5 |
Frost Gate Guardian
Join Date: Apr 2005
Location: San Francisco
Guild: The Silver Striders
Profession: Me/W
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I got another question, this time about ranger preparations:
For example ignite arrows- for 12 seconds your arrows exploe on contact dealing 12 damage... will the effect of preparations affect all skills/spells, or just normal attacks? i.e. if i do use power shot while the preparation is active, will i deal the +10 damage from powershot and an additional +12 from ignite arrows? |
Apr 21, 2005, 05:09 AM // 05:09 | #6 |
Frost Gate Guardian
Join Date: Apr 2005
Guild: Houses Of The Holy
Profession: W/N
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Ignite Arrows will affect most if not all of your attack skills such as power strike, dual strike, etc.
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Apr 21, 2005, 06:08 AM // 06:08 | #7 |
Frost Gate Guardian
Join Date: Apr 2005
Location: San Francisco
Guild: The Silver Striders
Profession: Me/W
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and do preparations stack, i.e. if i activate ignite arrows and kindle arrows, will i get a bonus from both preparations?
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Apr 21, 2005, 06:21 AM // 06:21 | #8 |
Krytan Explorer
Join Date: Feb 2005
Location: wherever the winds take me
Profession: R/Mo
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any like categorized skill will not stack. Stances won't stack on stances..etc etc. You can however make a viable "stack" this way... ritual/stance/preparation/attack skill (unless..with something like Barrage that removes all preparations to use it)
To go even further... spells don't stack either. Two people casting same spell on same target..only one will take effect (the strongest spell level one). Echoing a spell won't stack either...but it will let you cast it twice... on two different targets |
Apr 21, 2005, 01:47 PM // 13:47 | #9 | |
Elite Guru
Join Date: Feb 2005
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Quote:
just to recap: preparations do not stack. if you cast a preparation while another is currently running, the new one will override the old one. preparations will affect all bow attacks including attack skills. Barrage is the exception as it will nullify any preparation currently running before you fire. Apply poison is the only preparation that affects all weapons including swords, wands, bows, etc. nature rituals affect all creatures within range, including allies and foes. that is part of their balance and tactical use. the spirit is counted as a creature and can be killed but does not leave an exploitable corpse.
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